(function(){ if ('undefined' !== typeof gs && 'undefined' !== typeof gs.show_ads && true === gs.show_ads) { var f = (adSSetup.view === 'd') ? 's' : 'm'; var p = document.createElement('img'); p.style.display = 'none'; p.onerror = function() { var x = document.createElement('img').src = 'https://bt.mediaimpact.de/' + f + '.png?b=1'; }; p.onreadystatechange = p.onload = function() { if (!this.readyState || this.readyState === 'loaded' || this.readyState === 'complete'){ var x = document.createElement('img').src = 'https://bt.mediaimpact.de/' + f + '.png?b=0'; p.onload = p.onreadystatechange = null; } }; p.src = 'https://acdn.adnxs.com/ast/static/bar.jpg'; document.body.appendChild(p); } })(); if ('undefined' !== typeof gs && 'undefined' !== typeof gs.show_ads && true === gs.show_ads) { function adBlockNotDetected(){ console.log('ads visible FAB'); if ('undefined' != typeof(ga)) { ga('send','event','ad-blocker','ads visible - FAB','',{nonInteraction:true}); } } function adBlockDetected(){ console.log('ads invisible FAB'); if ('undefined' != typeof(ga)) { ga('send','event','ad-blocker','ads invisible - FAB','',{nonInteraction:true}); } } if (typeof fuckAdBlock !== 'undefined' || typeof FuckAdBlock !== 'undefined' || 'undefined' !== typeof window.blockAdBlock) { adBlockDetected(); } else { var importFAB = document.createElement('script'); importFAB.onload = function() { fuckAdBlock.onDetected(adBlockDetected) fuckAdBlock.onNotDetected(adBlockNotDetected); }; importFAB.onerror = function() { adBlockDetected(); }; importFAB.integrity = 'sha256-xjwKUY/NgkPjZZBOtOxRYtK20GaqTwUCf7WYCJ1z69w='; importFAB.crossOrigin = 'anonymous'; importFAB.src = 'https://cdnjs.cloudflare.com/ajax/libs/fuckadblock/3.2.1/fuckadblock.min.js'; document.head.appendChild(importFAB); } }
Diese Stellenanzeige ist abgelaufen.

Build Engineer (m/f)

YAGER Development


IT Development

Frühestmöglicher Eintrittstermin: November 2015

Anstellungsverhältnis: Vollzeit

Berufserfahrung: Mit Berufserfahrung

Build Engineer (m/f)

A build engineer at YAGER sits at the border of tools programming, IT and the development teams.


Our core job is maintaining and extending the build coverage to make sure we have shippable builds conforming to first party needs. In addition we help set up and maintain automated tests for code and content. We have a big online component in our game and are building ways to handle deployment in different environments and enabling debugging there as well.

Together with IT we are continuously looking into ways to improve deployment of SDKs or other mandatory software using configuration management.

On the tools side we help setting up workflows for local developer work, both via automation/tooling and researching what is possible on the new consoles.



  • Ensure the game builds all assets and binaries for all platforms
  • Troubleshoot build problems
  • Extension and maintenance of automated build system
  • Continuous improvement of the automated build pipeline


  • 3+ years of professional experience
  • Strong programming experience in at least one of the following programming languages: C++, C#, Groovy, or PowerShell
  • Strong time management skills with the ability to focus on priorities and solve problems
  • Conceptual knowledge of automated build and delivery pipelines
  • Experience with CI systems and build tools such as Jenkins, Gradle or equivalent
  • Experience with Perforce or similar SCM systems
  • Ability to communicate effectively in English, both verbally and in writing
  • Proficiency in the Windows environment

Desired Skills

  • Knowledge of C++ multi-platform builds
  • Experience with Unreal Engine 4 build tools
  • Knowledge of PlayStation 4 packaging

Employment details

  • Full-time and on-site
  • Status: employment
  • Start: as soon as possible


Join Our Team!

If this sounds like you, and you love to work in interdisciplinary teams with a flat hierarchy, please send us your application using our Online Form

Aktuelle Stellenanzeigen:
Oder schau dich direkt auf unserer Jobbörse um.
Für Arbeitgeber →
Netzsieger 2017 'sehr gut'